Rage of Demons

Whorlstone Tunnels

Goder, Pike, Reschi, and Urza followed another series of tunnels that they thought would lead them back to the alchemist’s door, and by the time they finally found it again, Urza was nowhere to be found. The wizard must have gotten separated and lost. But they found Smak and Sauerkraut, at least! The bugbear had simply followed his nose here from Darklake, and the satyr followed with him.

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They heard the sound of Droki’s footsteps approaching. Then the footsteps stopped. Then the sounds receded back down the tunnel. The derro must have spotted the adventurers waiting by the door for him.

Smak decided to kick the door down, and the party was immediately set upon by a couple invisible duergar guards. Since this whole area was suffused with faerzress, wild magic ensued every time Pike, Reschi, and Sauerkraut cast a spell. More duergar joined the fight, as did the alchemist himself.

After the brawl, the companions questioned one of the duergars they’d captured alive. He admitted that Lorthio the alchemist was down here crafting poisons for Gorglak, a warrior of the Stone Guard stationed at one of the outer gates near the Darklake District. Certainly Errde Blackskull, the captain of the guard, would appreciate this information.

Goder continued tracking Droki, following the elusive derro into a cavern where half a dozen other derro cultists were in the middle of some kind of ritual. The companions also noticed a two-headed dog trapped inside a cage, and on the far side of the cavern lounged an ettin.

Smak ate a bigwig mushroom and grew two sizes larger, and then he charged straight for the ettin. A titanic battle ensued between the two giants. The rest of the party engaged the derro cultists.

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Reschi and Goder inspected the spiral pattern the cultists had drawn on the floor, and they both went a little mad just from looking at it. In the center of the spiral was a small statue of a stone giant, and thrown aside in the corner was a crumbled statue of a two-headed stone giant. It was then they realized that the derro had been cursing the stone giants of Gracklstugh with Demogorgon’s madness, which was likely the first step toward delivering the entire city to the demon lord! Certainly the stone giants would appreciate this information.

Goder tracked Droki deeper into the maze of tunnels, past a dumping pit full of zombies, to a huge, well-lit chamber. The glow of faerzress and bioluminescent fungi competed with shafts of white light that fell upon naturally formed shelves along the walls as well as a rocky mesa at the center of the cavern. Atop one of those tiers sat a large brass egg. Atop the other stood a 50-foot-tall obelisk made of smooth black metal with a few noticeable imperfections, as though small parts of it had somehow chipped away. A lone derro sat close to the obelisk, gently patting and stroking its surface. The obelisk flashed once, the glow of faerzress around the cavern flaring in response. The derro squealed with glee as she snatched a notebook from the ground and wrote something down in it.

Droki approached the mesa and shouted up at the derro that intruders were coming. She put her notebook down and readied her crossbow. A spectator floated out from a dark alcove to join them.

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The companions had the drop on them. Goder shot the derro atop the mesa with two arrows, killing her, and Smak drop-kicked the spectator and then proceeded to dribble-kick the spectator against the wall while Sauerkraut and Pike blasted it with magic missiles.

Pike convinced Droki to surrender. The derro was convinced that the obelisk had been hidden here by the god Diirinka, but was broken long ago. Shards of it could be found all over the Underdark, and were magically absorbed into it when they touched its metal surface. The leaders of the derro were obsessed with finding these missing shards and completing the monolith, hoping to harness its unimaginable power to conquer Gracklstugh. Droki knew that when you targeted it with magic spells, the obelisk sometimes teleported treasure here… and sometimes teleported the caster away to who knows where.

The other derro’s notebook was filled with Dwarvish writing, specifially a long list of random items, mostly coins and jewelry. She also had a pouch of dust of disappearance.

Reschi cast a spell at the obelisk, which caused him to appear at the entrance to this cavern just before the fight with the derro and the spectator. He’d traveled back in time! Once he caught up with everyone in the timeline again (somehow), and he explained what had happened, Pike cast a spell at the obelisk and returned to the surface of Darklake right after the party had escaped from the flooded temple. He spotted the duergar in the boat fighting off that demon-mosquito, and swam over to help them.

Eventually Pike caught up with the rest of the party in the timeline (I have no idea how this works).

With the duergar conspiracy uncovered and the derro cult destroyed, the companions returned to Errde Blackskull to report in and collect their reward: an audience with the Deepking, Horgar Steelshadow V.

Goder fed Bluebell a bigwig mushroom and gave her the dragon egg, then sprinkled dust of disappearance on her and sent her off to deliver it to Themberchaud. When Bluebell returned, she told him that the dragon had crushed the egg and offered her one of his treasures as a reward. Apparently he thought the Keepers of the Flame were going to replace him. Goder didn’t like that development, so he went back to the obelisk, cast a spell at it, and went back in time so he could go with Bluebell to talk to Themberchaud. This time he convinced Themberchaud to allow him to keep the dragon egg as long as he took it far away from Gracklstugh. He picked out a fancy-looking fire opal as a reward.

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Next, the companions met with the stone giants, describing all that had happened in the derro tunnels to Stonespeaker Hgraam. He gave them a cryptic warning that they weren’t sure how to interpret, as well as a stonespeaker crystal.

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Finally, an audience with the Deepking was in order. Goder wanted a bag of holding to store his dragon egg in, and nobody in this city had one for sale or could make one, so he hoped the king’s consort, Shal, a known spellcaster, could help him out.

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As they talked with Deepking Horgar, however, it became obvious that he was only saying and doing what Shal told him to. Reschi charmed both of them, and that’s when the consort admitted that she was a succubus working for the demon lord Graz’zt. Her only task was to make sure no one tried to rid Horgar of his madness.

The companions wanted to do just that, so they discussed how they might go about ridding the Deepking of his consort…

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Gracklstugh

Goder, Pike, Reschi, Urza, and Jimjar made their way through the lightless, airless depths for what felt like an eternity before finally breaking the surface of the lake. But there was no sign of Smak or Sauerkraut. The companions did their best, searching in the black waters around and below them, but the bugbear and the satyr were gone.

From nearby came the sounds of conflict — weapons clashing, people grunting and cursing — accompanied by a dreadful buzzing sound. As they swam nearer, the companions found a crew of duergar aboard a keelboat battling what looked like a giant mosquito!

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After the demon was defeated, the remaining duergar thanked the adventurers for their help and welcomed them aboard. Pike claimed that his companions were his slaves, and that they were headed for Gracklstugh. As luck would have it, so were the duergar! They informed the party about the Deepking and the stone giants and the brass dragon who all lived in Gracklstugh. Goder was especially interested in this dragon.

The foundry fires of Gracklstugh warmed and illuminated the air — such a pleasant relief from the cold darkness the companions had endured thus far. Their duergar crewmates recommended they stay at the Ghohlbrorn’s Lair, an inn that catered to non-duergar. They were also rewarded for helping out: a cut of the day’s profits.

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The companions found the Ghohlbrorn’s Lair right away, met a bounty hunter in the common room who was looking for fugitives from Velkynvelve, and enjoyed a hot meal and actual beds.

Jimjar was still determined to make it to Blingdenstone. He described his home as a budding settlement well on its way to recovery after the attack by a drow army a decade ago. And since the deep gnomes continued to have regular dealings with the surface world, this was the party’s best bet to making it out of the Underdark.

Everyone woke up with stuffy noses and sore throats from the city’s perpetual smog. Urza found himself sneezing uncontrollably and coughing up black phlegm. Jimar, in an even worse state, decided to remain at the inn while the rest of the party went shopping. After cashing in all their loot, they had enough money to buy better weapons. Goder bought an expensive bronze crown, hoping to gift it to the dragon.

During their shopping spree, a two-headed stone giant suddenly burst through the bazaar, rampaging and murdering wildly. Some duergar guards, previously invisible, appeared and helped fight off the giant. The companions stepped in to help, too.

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When the giant was finally brought down, the guards thanked the adventurers and offered to bring them to Overlake Hold to meet Captain Errde Blackskull. Goder said a prayer over the giant’s dead body, and then the party went with the duergar guards.

At Overlake Hold, Errde Blackskull was disappointed to learn of the giant’s death. Still, she rewarded the adventurers with a magic rapier and a badge that would allow them to go visit the dragon unmolested. She also asked them to investigate reports of internal corruption — perhaps even demon worship — among the duergar citizens, and to seek out a derro named Droki who might know something about a demonic cult among the derro. The derro were treated like second-class citizens in Gracklstugh and forced to live in a ghetto referred to as West Cleft District.

The party accepted this quest, and made straight for the dragon’s lair. They’d look for Droki later.

Themberchaud, an adult brass dragon, was responsible for keeping the city’s smelters and forges ablaze, receiving treasure, free meals, and constant pampering in exchange. The Keepers of the Flame was a cult dedicated to tending to the Wyrmsmith’s needs. Gartokkar, leader of the cultists, escorted the party into Themberchaud’s lair.

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The dragon was indeed awesome and mighty, but obviously complacent with his lifestyle. Themberchaud sat on a mountain of treasure, quietly smoking a hookah, when the adventurers entered his presence. After dismissing Gartokkar, he told the party in secret that he wanted them to find the egg that had been stolen from him by derro burglars and return it only to himself — they were not to let the Keepers of the Flame know about any of this. Goder was especially eager to please the dragon.

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On their way out, Gartokkar asked the companions what the dragon had told them. He asked them to find the stolen egg and return it to the safekeeping of the Keepers of the Flame — not to deliver it to the dragon.

And so the companions headed over to the West Cleft District in search of Droki and a dragon egg. Here, amid the sagging huts and the reek of piss and poverty, the companions found a tunnel suffused with faerzress.

Pike ran into the glowing flakes floating in the air and cast feather fall, which ended up causing him to levitate. Reschi tied a rope to the drow sorcerer so he could be pulled along with the party until the spell wore off.

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Not long into their exploration of the tunnels, the companions spotted Droki in a small cavern filled with various mushrooms. As they watched, the derro with his funny hat plucked up a mushroom, ate it, and he became two sizes smaller! Then he slipped into a tiny crack in the wall.

The companions decided to do the same. They all ate that same type of mushroom (a pygmywort), they all shrank down to tiny-size, and they followed after the derro.

A maze of tunnels eventually brought them to a dense fungi forest with all manner of mushrooms of all sizes growing in here like trees. Urza gathered more pygmywort, while Goder found some bigwig mushrooms that would enlarge them when eaten.

While the companions were foraging, a group of eight myconids and two quaggoth spore servants danced into the area and told them about “the Lady’s dream” and some marriage that would be happening soon. Then they released spores that they called “the Lady’s gift,” but the companions each resisted the effects of the spores. And with that, the myconids and their spore servants danced into a mushroom and were gone.

Urza explained that this “Lady’s gift” must be like the tree stride spell but it only worked on mushrooms. But who was this “Lady?” Since myconids had no concept of gender, the wizard had a bad feeling it might be Zuggtmoy, demon queen of fungi.

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Continuing on, the party followed Droki’s tracks through a cavern with a huge mesa in the center. Reschi climbed to the top of the mesa and heard a cacophony of whispered voices from above, causing him to go a little mad.

Beyond the mesa were more tunnels that led past an actual door. Reschi and Goder stopped to peek into the keyhole and under the door to see an alchemist’s lab on the other side. The stink of chemicals was strong in there.

Droki’s tracks led them through more tunnels, and eventually to a cavern with three caged bears and two derro cultists. Spiral patterns had been drawn all over the floor in here. Droki spoke to the two derro, who told him that Lorthio, the alchemist he was looking for, was in the lab today. Droki took off again through a crack in the wall.

The companions decided to circle back and cut Droki off at the door…

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The Oozing Temple

After resting inside the lost Netherese tomb, the companions were just about to head out again when they noticed a scouting party of drow camped just outside the entrance. There were five drow, and they had a displacer beast with them.

Smak and Goder attempted to sneak outside, but the drow noticed them right away.

Combat ensued.

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One of the drow retreated but the others and the displacer beast were all defeated. The companions decided to get a move on, since Elvara and the rest of the drow from Velkynvelve would probably be here soon.

After a couple days of traveling at a fast pace, the party found a lonely hut situated on the edge of a pond. Goder went ahead to check it out, finding a fish rack and some netting and poles and oars in the area. Then the kobold heard a voice from within the hut.

This is when the companions met Telemachus Thistlefuzz, a deep gnome, and his brother Thomas, who was dead but had somehow become a zombie. Telemachus seemed to be in denial of his brother’s death and acted like Thomas was merely sick.

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Pike tried explaining to Telemachus that he could put the gnome’s brother out of his misery, but Telemachus was too distracted by his missing comb to really understand what the drow was telling him (Sauerkraut stole his comb earlier). So Pike knocked Telemachus out with a frying pan and dragged Thomas’s body outside to burn it.

Jimjar attempted to loot the place, but Pike chastised him about it. Jimjar did have a point, though — Elvara would eventually make her way here and would probably interrogate and kill Telemachus, so he was as dead as his brother anyway.

The companions decided to bring Telemachus with them. They didn’t want to take the deep gnome’s boat for fear of running into Demogorgon on the lake, so they found a tunnel that led in the direction of Gracklstugh.

This is when Jimjar admitted that he owed some powerful people in Gracklstugh a lot of money, and that his life might be in danger if he’s recognized there. But he was even more terrified of making the journey to Blingdenstone on his own, so he begged the party to let him stay with them, even if it meant visiting Gracklstugh.

The party navigated through a maze of tunnels and caverns for a couple more days. Then a violent tremor shook the area, causing a cave-in that injured some of them. They found the passage ahead to be blocked now, as well as the passage back the way they’d come. Fortunately, a crevice in the wall had opened up, possibly offering an escape route.

With only one option, the companions squeezed through the gap in the wall, where they found an ancient temple dedicated to Juiblex, demon lord of ooze. They met and befriended a sentient gelatinous cube named Glabbagool, who ejected a magical mace that could light up with green flame when wielded.

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Reschi wondered if Demogorgon’s presence here in the Material Plane was causing all this weird stuff to happen — that faerzress in the Netherese tomb, the spontaneous animation of Thomas’s body, and now Glabbagool’s miraculous sentience. Something wasn’t right down here…

Exploring the temple led the party to a room with a fountain wherein pilgrims used to leave donations. But as soon as the companions started searching the fountain for loot, seven grey oozes poured out from the walls to attack them!

With the oozes dispatched, the party looted some coins, a dagger, and a couple potions from the fountain. And if you’re reading this, you can have a potion of healing, too.

Next they made their way to a rough-walled cave where water poured through cracks in the ceiling. Evidently this whole place would soon be completely flooded. There was no time to waste.

Breaking through the cracked ceiling, and enduring the water that rushed in, the companions swam up into the darkness that eventually led them to the surface of Darklake.

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The Lost Tomb

Without Eldeth and Stool in the party, the companions weren’t sure where they were headed anymore. The prospect of escaping the Underdark altogether seemed distant and hopeless.

They continued on, wandering aimlessly through tunnels and caverns, until they arrived at a chasm that stretched as far as any of them could see. A network of spiderwebs criss-crossed all over the chasm.

Moments later, two goblins approached the adventurers, surfing along the spiderwebs on greased-up boots. The goblins introduced themselves as Yuk Yuk and Spiderbait. They offered to guide the companions to wherever they wanted to go, for a price. Pike convinced them that he was Shoor, Elvara’s lieutenant and lover, and that he was on a secret mission with these here “slaves.” The goblins happily sold them a gourd of grease and gave them directions to Gracklstugh.

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Yuk Yuk and Spiderbait also warned about the spiders who laired here, mentioning a deep gnome who’d recently been captured and cocooned.

The gnome turned out to be none other than Jimjar! After the companions rescued him from the spiders, Jimjar explained that he’d found an ancient Netherese tomb near here, but he didn’t have the nerve to go in there by himself.

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The companions followed Jimjar back the way they came, and down some other passage for a couple hours, before they finally arrived at a huge stone cube that looked like it fell from a great height to land in this vaulted cavern. Indeed, a crevasse in the ceiling above confirmed that this tomb probably did fall down here.

Urza shared what he knew about the Netheril Empire. He also sensed the presence of magical radiation — something the folk of the Underdark called faerzress, a remnant of High Magic that helped shape the Underdark itself long ago.

It was then Pike heard a sinister whisper: “I sense life out there. You must free me from this place!”

Jimjar agreed to a 20% cut on whatever the party found in there, since he was the one who’d brought them here. And so, inside they went.

In the entrance room they found a diorama along one wall depicting the sorceress Brysis Khaem as a Netherese noble in her prime, surrounded by attendants, slaves, and other trappings of wealth and power. Covering the opposite wall was a vista of fantastic floating cities, which Smak thought was mind-blowing.

A hidden staircase descended down to a shrine room with two doors. Pike collected some of the shredded tapestries and cast mending on them.

The party made such a racket opening one of the doors that they awakened the spectres of Brysis’s two husbands, who rose out from their sarcophagi to attack!

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While Goder and Smak fought with blades and fists, Urza, Reschi, and Pike cast spells that were affected by the faerzress. Urza ended up polymorphing himself into a winter wolf.

After defeating the angry spirits and looting their resting places, the companions found a hole in the floor hidden under one of the sarcophagi.

As soon as the secret room was revealed, Pike heard that whisper again: “Release me. Wield me, and I will make you powerful. We will gorge upon the lifeforce of your enemies.”

It was down here the party encountered Brysis Khaem herself, now a terrifying wight. But not so terrifying after Smak stunned her, and Reschi cursed her, and Pike finished her off with magic missiles.

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The mummified body of Brysis Khaem was holding a black-iron sword of life-stealing in one hand and a wand of fear in the other; she wore a necklace of fireballs around her neck, and there were also two potions and a heap of coins, too.

The party went back and opened the second door in the room above, which contained another pair of sarcophagi — and the spectres of two more of Brysis’s husbands.

After defeating the spirits and looting the room, everyone decided that it was time to rest. Reschi cast Leomund’s tiny hut, and the party took a long rest.

When they were about to head out again, they noticed a group of drow and a displacer beast camped just outside the tomb entrance. The drow were talking about the two goblins they’d interrogated and tossed off the cliff, and that Elvara would be here soon to help recapture the prisoners!

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The Haunted Stronghold

Following the passage out of Sloobludup, the companions arrived at the gates of a long-forgotten dwarven stronghold. Dozens of kuo-toa crowded behind them, the sole survivors of Demogorgon’s wrath.

The companions found this city to be totally lifeless, though Goder could sense the presence of undead here. They made their way to the library, where they found some old history books but nothing of value, nor any clues as to what had happened here.

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Eventually the party reached the other side of the city, where they entered a mine shaft. Here they found a large cavern full of zombies — hundreds of zombies! This must have been the fate of the dwarves who once lived here.

With the help of the kuo-toa, the companions fought through the horde of zombies and a zombie beholder to reach a passage on the other side of the cavern that led them outside the city walls.

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Sloobadoop

After escaping captivity, the party made their way toward Darklake, where they knew about a kuo-toa village called Sloobludup.

A small party of drow from Velkynvelve caught up with them, but thanks to Eldeth and Stool’s heroic sacrifice, the companions managed to get away.

They finally made it to Sloobludup. Here they met Archpriest Ploop and his faction of kuo-toa who worshiped the Sea Mother, and Blopp, who was Ploop’s daughter and leader of those kuo-toa who worshiped the Deep Father.

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Ploop brought the newcomers to the shrine of the Sea Mother, where he explained that he wanted the adventurers to help undermine his daughter, for he did not approve of this new religion she’d introduced to their people. The kuo-toa had never fought each other like this before, and he blamed this Deep Father.

The companions agreed to Ploop’s plan, to make a show of being offered to the Deep Father’s shrine as sacrifices. And so, when Blopp and her followers showed up to perform the ceremony, a fight broke out and all the followers of the Deep Father were killed.

All that bloodshed fueled the shrine of the Deep Father, summoning something ancient and evil from the depths of the Darklake…

Demogorgon!

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Waves of terrified kuo-toa flooded through the streets of Sloobludup. Archpriest Ploop showed the companions a way out, but this passage was seen as dangerous, so nobody had ever explored down that way before.

But with Demogorgon laying waste to the village, that passage didn’t seem as dangerous anymore.

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Prisoners of the Drow

Our campaign began in Velkynvelve, where the companions met each other during their time in captivity.

There was a bugbear monk named Smak, a kobold ranger named Goder and his dragon companion Bluebelle, a satyr rogue named Sauerkraut, a human bard named Reschi, a vedalkin wizard named Urza, a drow sorcerer named Pike, and a modron who didn’t really have a name.

The companions were held with a number of other prisoners, captured during various raids and likewise awaiting transportation to Menzoberranzan: Prince Derendil, a quaggoth who claimed to be a cursed elf prince, Eldeth Feldrun, a dwarf from Gauntlgrym, Jimjar, a deep gnome with a gambling problem, Shuushar, a kuo-toa mystic, Stool, a myconid sprout, and Topsy and Turvy, a couple of deep gnome twins.

Their captors included a cruel drow priestess who called herself Mistress Elvara Mizzrym, and her two lieutenants , Jorlan and Shoor, along with many other drow guards. Mistress Elvara liked to impress her dominance with scourge in hand and remind her prisoners that their lives now belonged to her.

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With the aid of Jorlan, who left the gate unlocked for them, the prisoners all broke free and scattered in all directions. Smak, Goder, Sauerkraut, Reschi, Urza, and the modron went straight for the guard tower where they were sure their arms and equipment were kept. The drow guards put up a good fight, and the adventuring gear was hard won.

Eldeth and Stool joined the companions, each offering directions to their respective homes — and since nobody had any idea which direction to go first, they welcomed the guidance.

Putting as much distance between themselves and Velkynvelve as they could, the party headed toward the closest population center they knew of: Sloobludup.

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